Post by Solar City Roleplay on Mar 18, 2022 1:51:26 GMT
Faction Expectations:
This thread will give you an overview of what Faction Services expects from factions, new or old, and how we would like factions to develop themselves. Meeting these expectations is crucial to developing an immersive faction and moving on to reaching official status.
Before making your faction you should decide what type of faction you want it to be and what kind of roleplay experience you both want to experience and provide. Factions fall into two general categories:
Legal
Criminal
What kind of faction you want to be will determine what kind of access to RP and scripts you have in game if you ever reach official status and it will also affect what kind of RP faction Services will expect from you. Legal factions tend to be of the following:
Vehicle clubs
Businesses/corporations
Hobby groups
Unions
Cults (dependent)
More...
As a legal faction, if you gain official status, you will not have access to weapon imports, and you will be expected to stick to predominately legal RP. Criminal factions tend to be of the following:
Street gangs
Cartel
Crime syndicates
Crime families
Motorcycle clubs (dependent)
More...
As a criminal faction, if you gain official status, you will have access to the following:
Weapon imports
Drug imports
Warehouse
HQ
Turfs
Gang menu, including ranks, rank specific powers and a treasury
Occasionally special RP scenarios that allow for the acquisition of otherwise unobtainable items.
It is important that you decide what type of faction you want to be, as you will not be allowed to freely switch from legal to criminal or vice-versa without the proper RP development to back it up and you will have to re-apply for official status if you decide to switch.
As an official faction, legal or criminal, you will be expected to represent the standard of what we expect from other factions that are up and coming. This means adhering to the expectations of this thread as your faction will be closely watched and there will be a bimonthly review of your faction to decide whether or not you should get to keep official status, meaning if you decide to let standards slip you may lose your position as an official faction and the privileges that come with it.
Once you have decided what type of faction you want to be it is time to create your faction lore.
Your faction lore is what will distinguish you from other organizations on the server, drive your RP and determine largely what kind of faction you will be and will become. When creating your faction lore you should consider the following:
What are your factions origins? Who were the founders?
What is your factions history?
Why was your faction made? What purpose sparked its creation?
What victories, failures, successes and tragedies have beset the faction historically?
Where did your faction originate from?
How has your faction operated historically?
What culture, beliefs, mindset and backstory hold your members together? Do you have a common belief? Shared history?
It is important when creating the lore that you capture the image of the faction you're trying to create. Cultures, beliefs and history can be very complex, so we do not expect people to be experts on what they're trying to mimic, but we do expect you to be able to realistically portray your faction, even if it is in a stereotypical fashion. Your faction can develop its lore further as you yourself understand more about the RP you're mimicking or as you get members who are more familiar what with to expect.
If you're creating a wholly original concept you may struggle more to make your lore understandable at a glance, but as your presence on the server becomes more familiar people will eventually begin to understand. It's important that your lore is 1.) Possible and 2.) Makes sense. For example, you cannot RP that you originate from a band of superheroes with superpowers as this is neither possible or makes sense within the world lore.
SCRP is looking for groups, both legal and illegal, who take extra steps in roleplay to create unique experiences for their group as well as other players outside scripted server activities Server scripted activities are intended to supplement your RP. We invite the SCRP community to express their creativity through group postings. Group culture and objectives should strive to bring a different experience for players. SCRP is not looking for groups who only want to shoot it out with others and cops with no story, no objective, or no purpose. Groups should have more of a goal than just to hang, bang, and dope slang. Be creative.
Hoods/Ghetto areas - Appropriate for a hispanic/African American street gangs
Industrial districts - Appropriate for a Mob/Crime syndicate or civilain industrial faction/business
Upper class areas - Appropriate for a Mob/Crime syndicate/cults/Business
Asian district - Appropriate for a Asian ethnic gang or syndicate or business (such as a fast food place)
Middle class areas - Appropriate for a mob/organised gang or businesses
Lower class areas - Appropriate for motorcycle clubs/hillybilly type factions/cults
Civilian/Government districts - Appropriate for businesses/Gov/Cults/Civilian
This thread will give you an overview of what Faction Services expects from factions, new or old, and how we would like factions to develop themselves. Meeting these expectations is crucial to developing an immersive faction and moving on to reaching official status.
Before making your faction you should decide what type of faction you want it to be and what kind of roleplay experience you both want to experience and provide. Factions fall into two general categories:
Legal
Criminal
What kind of faction you want to be will determine what kind of access to RP and scripts you have in game if you ever reach official status and it will also affect what kind of RP faction Services will expect from you. Legal factions tend to be of the following:
Vehicle clubs
Businesses/corporations
Hobby groups
Unions
Cults (dependent)
More...
As a legal faction, if you gain official status, you will not have access to weapon imports, and you will be expected to stick to predominately legal RP. Criminal factions tend to be of the following:
Street gangs
Cartel
Crime syndicates
Crime families
Motorcycle clubs (dependent)
More...
As a criminal faction, if you gain official status, you will have access to the following:
Weapon imports
Drug imports
Warehouse
HQ
Turfs
Gang menu, including ranks, rank specific powers and a treasury
Occasionally special RP scenarios that allow for the acquisition of otherwise unobtainable items.
It is important that you decide what type of faction you want to be, as you will not be allowed to freely switch from legal to criminal or vice-versa without the proper RP development to back it up and you will have to re-apply for official status if you decide to switch.
As an official faction, legal or criminal, you will be expected to represent the standard of what we expect from other factions that are up and coming. This means adhering to the expectations of this thread as your faction will be closely watched and there will be a bimonthly review of your faction to decide whether or not you should get to keep official status, meaning if you decide to let standards slip you may lose your position as an official faction and the privileges that come with it.
Once you have decided what type of faction you want to be it is time to create your faction lore.
Your faction lore is what will distinguish you from other organizations on the server, drive your RP and determine largely what kind of faction you will be and will become. When creating your faction lore you should consider the following:
What are your factions origins? Who were the founders?
What is your factions history?
Why was your faction made? What purpose sparked its creation?
What victories, failures, successes and tragedies have beset the faction historically?
Where did your faction originate from?
How has your faction operated historically?
What culture, beliefs, mindset and backstory hold your members together? Do you have a common belief? Shared history?
It is important when creating the lore that you capture the image of the faction you're trying to create. Cultures, beliefs and history can be very complex, so we do not expect people to be experts on what they're trying to mimic, but we do expect you to be able to realistically portray your faction, even if it is in a stereotypical fashion. Your faction can develop its lore further as you yourself understand more about the RP you're mimicking or as you get members who are more familiar what with to expect.
If you're creating a wholly original concept you may struggle more to make your lore understandable at a glance, but as your presence on the server becomes more familiar people will eventually begin to understand. It's important that your lore is 1.) Possible and 2.) Makes sense. For example, you cannot RP that you originate from a band of superheroes with superpowers as this is neither possible or makes sense within the world lore.
SCRP is looking for groups, both legal and illegal, who take extra steps in roleplay to create unique experiences for their group as well as other players outside scripted server activities Server scripted activities are intended to supplement your RP. We invite the SCRP community to express their creativity through group postings. Group culture and objectives should strive to bring a different experience for players. SCRP is not looking for groups who only want to shoot it out with others and cops with no story, no objective, or no purpose. Groups should have more of a goal than just to hang, bang, and dope slang. Be creative.
Hoods/Ghetto areas - Appropriate for a hispanic/African American street gangs
Industrial districts - Appropriate for a Mob/Crime syndicate or civilain industrial faction/business
Upper class areas - Appropriate for a Mob/Crime syndicate/cults/Business
Asian district - Appropriate for a Asian ethnic gang or syndicate or business (such as a fast food place)
Middle class areas - Appropriate for a mob/organised gang or businesses
Lower class areas - Appropriate for motorcycle clubs/hillybilly type factions/cults
Civilian/Government districts - Appropriate for businesses/Gov/Cults/Civilian